// GAME PIPELINE SERVICES

Build faster.
Ship engine-ready.

JCH Soft provides game-asset pipeline services — taking raw art from source to engine with PBR materials, validation, and recipe-driven consistency.

PBRcomplete material sets, generated in sync
03engines targeted — Godot · Unreal · Blender
100%recipe-driven, reproducible output

01 / FEATURES

Built like an engine.
Light like a service.

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Source-in, engine-out

Start from a single texture or photo. Every service in the pipeline ends with assets that load straight into Godot, Unreal, or Blender — no rework.

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Recipe-driven consistency

Materials are defined by recipe JSON, not slider guesswork. Same recipe, same result — on any machine, months later.

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Validation before export

Scene checks and material standards run before anything ships. If it doesn't pass, it doesn't export.

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Runs on modest hardware

Built and tested on modest hardware — real pipeline work without demanding a workstation.

02 / PIPELINE

From raw art to runtime

STEP 01

Source

Drop in a single source texture. No manual map splitting, no cleanup passes.

STEP 02

Generate

PBR_Generator builds the full map set — albedo, normal, roughness, metallic, AO, height.

STEP 03

Validate

Assets are checked against engine standards in a live Godot test project.

STEP 04

Ship

Engine-specific export presets put every map where the engine expects it.

03 / SERVICES

The service lineup

LIVE ON GUMROAD

Anime VFX Spell Sheets

Stylized anime spell, projectile and beam VFX — sliced into engine-ready flipbooks with slice guides and a standard license. First packs are on Gumroad now.

See the demos
IN DEVELOPMENT

Asset Validation

Scene and material checks that catch broken imports, missing textures and non-compliant assets before they reach the engine.

Material Testbed

A dedicated Godot test environment for previewing and stress-testing generated materials under real lighting — in active use, our materials are verified here before they ship. Unreal Engine 5 and Unity 6 versions of the Material Testbed are in development.

Have a project in mind? Get in touch — we're happy to talk pipeline.

04 / CONTACT

Start building with us.

Questions, feedback, or interest in the pipeline — we read everything.